Fast approximate quantitative visibility for complex scenes

Y. Chrysanthou, D. Cohen-Or, Dani Lischinski
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引用次数: 19

Abstract

Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantitative visibility queries, such as: what is the average visibility between a point (a differential area element) and a finite area or volume; or what is the average visibility between two finite areas or volumes. We present a new data structure and an algorithm for rapidly evaluating such queries in complex scenes. The proposed approach utilizes a novel image-based discretization of the space of bounded rays in the scene, constructed in a preprocessing stage. This data structure makes it possible to quickly compute approximate answers to visibility queries. Because visibility queries are computed using a discretization of the space, the execution time is effectively decoupled from the number of geometric primitives in the scene. A potential hazard with the proposed approach is that it might require large amounts of memory, if the data structures are designed in a naive fashion. We discuss ways for representing the discretization in a compact manner while still allowing rapid query evaluation. Preliminary results demonstrate the effectiveness of the proposed approach.
快速近似定量可见的复杂场景
光线追踪和基于蒙特卡罗的全局照明,以及辐射和其他基于有限元的全局照明方法,都需要重复评估定量可见性查询,例如:点(微分面积元素)和有限面积或体积之间的平均可见性是什么;或者两个有限区域或体积之间的平均能见度是多少。我们提出了一种新的数据结构和算法,用于在复杂场景中快速评估此类查询。该方法利用一种新的基于图像的场景中有界射线空间离散化方法,在预处理阶段构建。这种数据结构使得快速计算可见性查询的近似答案成为可能。由于可见性查询是使用空间离散化计算的,因此执行时间与场景中几何原语的数量有效解耦。所建议的方法的一个潜在危险是,如果数据结构是以一种朴素的方式设计的,它可能需要大量的内存。我们讨论了以紧凑的方式表示离散化的方法,同时仍然允许快速的查询评估。初步结果证明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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