Effects of Design Factors of Game-Based English Vocabulary Learning APP on Learning Performance, Sustained Attention, Emotional State, and Memory Retention

Chih-Fan Hsu, Chih-Ming Chen, Ding Cao
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引用次数: 8

Abstract

Numerous studies have confirmed that increasing vocabulary size is a critical part of learning English as a foreign language (EFL). In recent years, game-based learning has been identified as a promising means of acquiring and retaining knowledge. The rapid development of mobile technologies has forced instructors to consider the potential of Mobile-Assisted Language Learning (MALL). As a result, this work assesses the effects of two different game-based English vocabulary learning apps with significantly different game design factors on learners performance, sustained attention, relaxation, and vocabulary retention. A total of 36 Grade 12 students from Matsu Senior High School, Taiwan, who participated in this study were randomly divided into two experimental groups, which were balanced for the distribution of gender and pretest scores. The learners in the two experimental groups learned English vocabulary for four weeks using two game-based English vocabulary learning apps with significantly different game design factors. Analytical results reveal that learners who used games with weak game design factors exhibited significantly better vocabulary learning performance, retention, and relaxation than those who used games with strong game design factors, and their level of sustained attention was lower. This work verifies that gender differences existed between the two game-based English vocabulary learning apps with different game design factors. Girls achieved significantly better English vocabulary learning and retention in the game APP with weak game design factors. Additionally, based on an interview with several research participants, matching of the challenge to player skill and feedback were the most important game design factors in game-based English vocabulary learning apps. In summary, a more exciting game does not favor cognitive learning, including English vocabulary learning.
基于游戏的英语词汇学习APP设计因素对学习成绩、持续注意力、情绪状态和记忆保持的影响
大量研究已经证实,增加词汇量是英语作为外语学习的一个关键部分。近年来,基于游戏的学习被认为是一种很有前途的获取和保留知识的方法。移动技术的快速发展迫使教师们开始考虑移动辅助语言学习(MALL)的潜力。因此,本研究评估了两种游戏设计因素显著不同的基于游戏的英语词汇学习应用程序对学习者表现、持续注意力、放松和词汇记忆的影响。本研究选取台湾马祖高中12年级学生36名,随机分为两个实验组,性别和测前成绩分布均衡。两个实验组的学习者使用两款基于游戏的英语词汇学习应用学习了四周的英语词汇,这两款应用的游戏设计因素有显著差异。分析结果显示,使用游戏设计因素较弱的游戏的学习者在词汇学习、记忆和放松方面的表现明显优于使用游戏设计因素较强的游戏的学习者,且其持续注意水平较低。本研究验证了在游戏设计因素不同的情况下,两款基于游戏的英语词汇学习应用存在性别差异。在游戏设计因素较弱的游戏APP中,女生的英语词汇学习和记忆效果明显较好。此外,根据对几位研究参与者的采访,挑战与玩家技能和反馈的匹配是基于游戏的英语词汇学习应用中最重要的游戏设计因素。总之,更刺激的游戏不利于认知学习,包括英语词汇学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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