Unpacking Non-Dualistic Design: The Soma Design Case

K. Höök, Steve Benford, P. Tennent, Vasiliki Tsaknaki, M. Alfaras, Juan Martinez Avila, Christine Li, Joe Marshall, Claudia Daudén Roquet, Pedro Sanches, A. Ståhl, Muhammad Umair, Charles Windlin, Feng Zhou
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引用次数: 21

Abstract

We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI’s engagement with embodied interaction.
解构非二元设计:Soma设计案例
我们报告了一个躯体美学设计研讨会和随后的分析工作,旨在揭开非二元设计立场对具身互动的含义,以及为什么第一人称参与对其展开至关重要。然而,正如我们将通过我们过程的详细描述所揭示的那样,这些第一人称参与与第二和第三人称视角深深纠缠在一起,有时甚至重叠。分析进一步揭示了通过关注我们的内心世界,消除或跨越内外二分法来弥合身心鸿沟的一些策略;个人和社会;车身和技术。通过详细描述创作过程,我们展示了躯体设计如何成为一个通过动觉体验进行设计的过程,反过来让我们面对几个二元论,这些二元论在HCI与具体化交互的参与中像断层线一样运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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