One-Clock Priced Timed Games with Negative Weights

Thomas Brihaye, G. Geeraerts, A. Haddad, Engel Lefaucheux, B. Monmege
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引用次数: 1

Abstract

Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the cost to reach a target location, respectively. We consider priced timed games with one clock and arbitrary integer weights and show that, for an important subclass of them (the so-called simple priced timed games), one can compute, in pseudo-polynomial time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple priced timed games to solve the more general class of so-called negative-reset-acyclic priced timed games (with arbitrary integer weights and one clock). The decidability status of the full class of priced timed games with one-clock and arbitrary integer weights still remains open.
带有负权重的单时钟定价计时游戏
限时定价游戏是基于限时自动机的双人零和游戏(游戏邦注:限时定价游戏的位置和过渡是通过权重建模来标记的,分别是在一个状态中花费时间的成本和执行一个动作的成本)。玩家的目标分别是最小化和最大化到达目标位置的成本。我们考虑具有一个时钟和任意整数权重的定价定时游戏,并表明,对于它们的一个重要子类(所谓的简单定价定时游戏),可以在伪多项式时间内计算玩家可以达到的最优值,以及他们相关的最优策略。作为附带结果,我们还表明单时钟定价的时间游戏是确定的,并且我们可以使用我们在简单定价时间游戏上的结果来解决所谓的负重置-非周期定价时间游戏的更一般的类别(具有任意整数权重和一个时钟)。整类单时钟、任意整数权的定价定时博弈的可决性状态仍然是开放的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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