CS+PA2: Learning computer science with physical activities and animation — A MathDance experiment

ChanJin Chung, Mark Kocherovsky
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引用次数: 4

Abstract

A holistic approach to integrate classroom physical activities and programming to animate the physical activities is presented. The goal of this CS+PA2 program is to introduce an effective learning model to teach computer science, coding, and STEM concepts. As an example of CS+PA2, we taught an experimental “MathDance” program to seventh grade students using the Scratch Programming. The assessment results (one assessment taken before the activities, one after) show that the MathDance program improved students' knowledge in math and computer science significantly. It also increased students' confidence in STEM classes and interest in STEM careers. Students who repeated the MathDance motions did better, though not statistically significant, on a mathematics and computer science test than those students who did not.
CS+PA2:通过体育活动和动画学习计算机科学- MathDance实验
提出了一种将课堂体育活动与编程相结合的整体方法,使体育活动生动起来。这个CS+PA2项目的目标是引入一种有效的学习模式来教授计算机科学,编码和STEM概念。作为CS+PA2的一个例子,我们用Scratch编程给七年级的学生教了一个实验性的“MathDance”程序。评估结果(活动前一次评估,活动后一次评估)表明,MathDance项目显著提高了学生的数学和计算机科学知识。它还提高了学生对STEM课程的信心和对STEM职业的兴趣。在数学和计算机科学测试中,重复MathDance动作的学生比没有重复MathDance动作的学生表现更好,尽管在统计上并不显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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