Finite State Dynamic Games with Asymmetric Information: A Computational Framework

Chaim Fershtman, A. Pakes
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引用次数: 17

Abstract

We present a simple algorithm for computing an intuitive notion of MPE for ?nite state dynamic games with asymmetric information. The algorithm does not require; storage and updating of posterior distributions, explicit integration over possible future states to deter- mine continuation values, or storage and updating of information at all possible points in the state space. It is also easy to program. To il- lustrate we compute the MPE of a collusive industry in which ?rms do not know each other?s cost positions. Costs evolve with the (privately observed) outcomes of their investment decisions. Costly meetings are called when a ?rm perceives that its relative cost position has improved. The meetings reveal information and realign pro?ts accod- ingly. We show that parameters determining information ?ows can e¤ect market structure and through market structure, producer and consumer surplus.
具有非对称信息的有限状态动态博弈:一个计算框架
我们提出了一种简单的算法,用于计算具有非对称信息的非对称状态动态博弈的直观概念。该算法不需要;后验分布的存储和更新,对可能的未来状态的显式集成以阻止延续值,或者在状态空间中所有可能的点存储和更新信息。它也很容易编程。为了说明这一点,我们计算了一个相互勾结的行业的MPE,在这个行业中,企业彼此不认识。S成本位置。成本随着他们投资决策的(私下观察的)结果而变化。昂贵的会议被称为当? rm感知它的相对成本地位有所改善。会议揭示了信息并重新调整了专业人员。的确如此。我们表明,决定信息流通的参数可以影响市场结构,并通过市场结构影响生产者和消费者剩余。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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