Playing on AREEF: evaluation of an underwater augmented reality game for kids

L. Oppermann, Lisa Blum, Marius Shekow
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引用次数: 31

Abstract

This paper reports on a study of AREEF, a multi-player Underwater Augmented Reality (UWAR) experience for swimming pools. Using off-the-shelf components combined with a custom made waterproof case and an innovative game concept, AREEF puts computer game technology to use for recreational and educational purposes in and under water. After an experience overview, we present evidence gained from a user-centred design-process including a pilot study with 3 kids and a final evaluation with 36 kids. Our discussion covers technical findings regarding marker placement, tracking, and device handling, as well as design related issues like virtual object placement and the need for extremely obvious user interaction and feedback when staging a mobile underwater experience.
玩在AREEF:评估水下增强现实游戏的孩子
本文报道了一种基于泳池的多人水下增强现实(UWAR)体验——AREEF的研究。AREEF使用现成的组件,结合定制的防水外壳和创新的游戏概念,将电脑游戏技术用于水中和水下的娱乐和教育目的。在经验概述之后,我们展示了从以用户为中心的设计过程中获得的证据,包括对3个孩子的初步研究和对36个孩子的最终评估。我们的讨论涵盖了有关标记放置,跟踪和设备处理的技术发现,以及设计相关问题,如虚拟对象放置以及在进行移动水下体验时需要极其明显的用户交互和反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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