Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction

Maadh Al Kalbani, Maite Frutos Pascual, Ian Williams
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Abstract

This paper presents the use of rendered visual cues as drop shadows and their impact on overall usability and accuracy of grasping interactions for Augmented Reality (AR). We report on two conditions; grasping with drop shadows and without drop shadows and analyse a total of 910 grasps. We report on the accuracy of Grasp Aperture (GAp), Grasp Displacement (GDisp), completion time and usability metrics from 30 participants. A comprehensive statistical analysis of the results is presented giving comparisons of the inclusion of drop shadows in AR grasping. Findings showed that the use of drop shadows increases usability of AR grasping while significantly decreasing task completion time. Furthermore drop shadows also significantly improve user's depth estimation of AR object position. However, this study also shows that using drop shadows does not improve user's object size estimation, which remains as a problematic element in grasping AR interaction literature.
增强现实中的虚拟对象抓取:投影改善交互
本文介绍了渲染视觉线索作为投影的使用及其对增强现实(AR)抓取交互的整体可用性和准确性的影响。我们的报道有两个条件;有阴影和没有阴影的抓取,并分析总共910个抓取。我们报告了30名参与者的抓握孔径(GAp)、抓握位移(GDisp)、完成时间和可用性指标的准确性。对结果进行了全面的统计分析,给出了AR抓取中包含阴影的比较。研究结果表明,阴影的使用增加了AR抓取的可用性,同时显著减少了任务完成时间。此外,投影也显著提高了用户对AR物体位置的深度估计。然而,本研究还表明,使用投影并不能提高用户对物体大小的估计,这仍然是掌握AR交互文献中一个有问题的因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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