Design and implementation of gaze tracking headgear for Nvidia 3D Vision®

S. Wibirama, K. Hamamoto
{"title":"Design and implementation of gaze tracking headgear for Nvidia 3D Vision®","authors":"S. Wibirama, K. Hamamoto","doi":"10.1109/ICITEED.2013.6676216","DOIUrl":null,"url":null,"abstract":"The usage of Nvidia 3D Vision® is increasing rapidly, ranging from gaming to research purposes. However, researchers in human computer interaction and virtual reality are constrained by hardware configuration since current commercial gaze tracking systems are not specifically designed to be used with Nvidia 3D Vision®. In this paper, we present a novel prototype of gaze tracking headgear which can be used appropriately with Nvidia 3D Vision®. We explain design consideration and detail implementation of our gaze tracking headgear. We also evaluate our gaze tracking system by measuring gaze accuracy on stereoscopic display. Experimental result shows that the average gaze estimation error is less than one degree visual angle.","PeriodicalId":204082,"journal":{"name":"2013 International Conference on Information Technology and Electrical Engineering (ICITEE)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Information Technology and Electrical Engineering (ICITEE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICITEED.2013.6676216","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

The usage of Nvidia 3D Vision® is increasing rapidly, ranging from gaming to research purposes. However, researchers in human computer interaction and virtual reality are constrained by hardware configuration since current commercial gaze tracking systems are not specifically designed to be used with Nvidia 3D Vision®. In this paper, we present a novel prototype of gaze tracking headgear which can be used appropriately with Nvidia 3D Vision®. We explain design consideration and detail implementation of our gaze tracking headgear. We also evaluate our gaze tracking system by measuring gaze accuracy on stereoscopic display. Experimental result shows that the average gaze estimation error is less than one degree visual angle.
Nvidia 3D Vision®凝视追踪头戴装置的设计与实现
Nvidia 3D Vision®的使用正在迅速增加,从游戏到研究目的。然而,人机交互和虚拟现实领域的研究人员受到硬件配置的限制,因为目前的商业凝视跟踪系统并不是专门为Nvidia 3D Vision®设计的。在本文中,我们提出了一种新的凝视跟踪头戴装置原型,可以与Nvidia 3D Vision®适当使用。我们解释了我们的凝视跟踪头戴设备的设计考虑和细节实现。我们还通过测量立体显示器上的凝视精度来评估我们的凝视跟踪系统。实验结果表明,该算法的平均注视估计误差小于1度视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信