Partial Offloading MEC Optimization Scheme using Deep Reinforcement Learning for XR Real-Time M&S Devices

Yunyeong Goh, Minsu Choi, Jaewook Jung, Jong‐Moon Chung
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引用次数: 2

Abstract

With the advent of 5G, the development of extended reality (XR) technology, which combines augmented reality (AR), virtual reality (VR), and advanced human-computer interaction (HCI) technology, is considered one of the key technologies of future metaverse engineering. Especially, XR real-time modeling and simulation (M&S) devices that can be applied to various fields (e.g., emergency training simulations, etc.) have tasks with large amounts of data to be processed. However, if the XR task is processed only by wireless user equipment (UE), the UE's energy may be quickly depleted, and the quality of service (QoS) may not be satisfied. To solve these problems, this paper proposes a partial offloading optimization scheme through multiple access edge computing (MEC). In addition, deep reinforcement learning (DRL) is used to reflect the dynamic state of the MEC system and to minimize the delay. The simulation results show that the proposed scheme optimizes the delay performance by efficiently offloading the XR tasks.
基于深度强化学习的XR实时M&S设备部分卸载MEC优化方案
随着5G的到来,扩展现实(XR)技术的发展,将增强现实(AR)、虚拟现实(VR)和先进的人机交互(HCI)技术相结合,被认为是未来元宇宙工程的关键技术之一。特别是可应用于各个领域(如应急训练模拟等)的XR实时建模与仿真(M&S)设备,其任务需要处理大量数据。但是,如果XR任务仅由无线用户设备(UE)处理,则UE的能量可能很快耗尽,并且可能无法满足服务质量(QoS)。为了解决这些问题,本文提出了一种基于多址边缘计算(MEC)的部分卸载优化方案。此外,采用深度强化学习(deep reinforcement learning, DRL)来反映MEC系统的动态状态,使延迟最小化。仿真结果表明,该方案通过有效地卸载XR任务来优化延迟性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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