Anticipated User Experience Evaluation of Game Controller Designs

Serefraz Akyaman, E. Alppay
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Abstract

Input and output components in interactive video game systems are important, especially when it comes to interaction style and experience. In particular, as a primary component of the user-interface control devices especially in interactive product systems that allow us to play are directly definitive in interaction and diverse in terms of form and functionality. Product features are considered important because they influence the UX. Therefore, two-phased study conducted in our study to review controllers from product design perspective with a certain game type and various controllers for better understanding effects of product features on anticipated user/player experience. Based on the existing AUX framework, we designed and implemented surveys to measure the expectation and evaluation of design features. As a result of the implementation, we obtained results that are consistent with the existing framework and easier to interpret and associate with AUX.
游戏控制器设计的预期用户体验评估
交互电子游戏系统中的输入和输出组件非常重要,特别是当涉及到交互风格和体验时。特别是,作为用户界面控制设备的主要组成部分,特别是在交互式产品系统中,它允许我们直接进行交互,并且在形式和功能方面具有多样性。产品特性之所以重要,是因为它们会影响用户体验。因此,我们的研究分为两个阶段,从产品设计的角度,以特定的游戏类型和不同的控制器来回顾控制器,以更好地了解产品功能对预期用户/玩家体验的影响。基于现有的AUX框架,我们设计并实现了测量设计特征期望和评价的调查。作为实现的结果,我们获得了与现有框架一致的结果,并且更容易解释并与AUX相关联。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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