An efficient pricing mechanism of random access in wireless network with self-interested mobile users

M. A. Lmater, A. Karouit, A. Haqiq
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引用次数: 3

Abstract

In the decentralized networks, an important requirement arises in the design of Medium Access Control protocols is the robustness to self-interested behavior of the users. Indeed it's well known that the Medium Access Control protocols are designed based on the assumption that all mobile users act selfishly and follow a personal objective, such behavior may decrease the performance of the majority of users, hence causing fairness issue and decreasing the global energy consumption significantly. In this paper we propose a reward mechanism in a non-cooperative game framework. We assume that the base station promises the user a reward which can be a number of amounts of credit that the users use to transmit their own packets. The reward is given only to a user that transmits its packet successfully. First, we analyze the implementation of our mechanism on the equilibrium and show that as the arrival rate increases, the behavior of users become more and more aggressive resulting in a global deterioration of the expected reward the base station pays. Second and in order to achieve an efficient outcome despite the selfish behavior of users, we propose an incentive mechanism when each failure transmission of a packet incurs a certain number of costs. The cost could in fact be expressed in terms of the energy consumption when attempting to access the wireless channel. Under the proposed scheme aggressive behavior is discouraged since each retransmission translates into the depletion of the energy stored in the battery. Via the price of anarchy we show that the global performance of the system is improved considerably compared to the original game in particular at high loads.
具有自利移动用户的无线网络随机接入的有效定价机制
在去中心化网络中,介质访问控制协议的设计提出了一个重要的要求,即对用户自利益行为的鲁棒性。众所周知,Medium Access Control协议的设计是基于所有移动用户的自私行为和个人目标的假设,这种行为可能会降低大多数用户的性能,从而导致公平性问题,并显著降低全球能耗。本文提出了一种非合作博弈框架下的奖励机制。我们假设基站承诺给用户一个奖励,这个奖励可以是用户用来传输自己的数据包的一定数量的信用额度。奖励只给予成功传输数据包的用户。首先,我们分析了均衡机制的实现,并表明随着到达率的增加,用户的行为变得越来越激进,导致基站支付的预期奖励整体恶化。其次,为了在用户自私自利的情况下获得有效的结果,我们提出了一个激励机制,当数据包的每次失败传输产生一定数量的成本时。事实上,成本可以用试图访问无线信道时的能量消耗来表示。在提出的方案下,攻击性行为是不被鼓励的,因为每次重传都转化为电池中存储的能量的耗尽。通过无政府状态的代价,我们可以看到系统的整体性能与原始游戏相比有了很大的提高,特别是在高负载情况下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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