{"title":"Awareness-based communication management in the MASSIVE systems","authors":"C. Greenhalgh","doi":"10.1088/0967-1846/5/3/006","DOIUrl":null,"url":null,"abstract":"The MASSIVE-1 and MASSIVE-2 distributed virtual environment systems are based on an explicit model of user communication requirements known as the spatial model of interaction; this model addresses the general issue of managing communication in large space-based systems such as DVEs. The goals of the spatial model are to guide the distribution and presentation of information in a way which facilitates collaboration between participants (based on observed patterns of interaction in real-world environments) and which is also efficient and appropriate. The MASSIVE-1 system emphasized the spatial model's `aura' concept as the basis for a distinct shared service in an otherwise wholly unicast peer-to-peer system. This approach was effective for relatively small systems but could not be extended to make general use of multicast communication (to reduce total bandwidth requirements). The MASSIVE-2 system added the concept of `third-party objects' which support the definition and management of multiple multicast groups for updates and continuous media distribution.","PeriodicalId":404872,"journal":{"name":"Distributed Syst. Eng.","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"51","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Distributed Syst. Eng.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1088/0967-1846/5/3/006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 51
Abstract
The MASSIVE-1 and MASSIVE-2 distributed virtual environment systems are based on an explicit model of user communication requirements known as the spatial model of interaction; this model addresses the general issue of managing communication in large space-based systems such as DVEs. The goals of the spatial model are to guide the distribution and presentation of information in a way which facilitates collaboration between participants (based on observed patterns of interaction in real-world environments) and which is also efficient and appropriate. The MASSIVE-1 system emphasized the spatial model's `aura' concept as the basis for a distinct shared service in an otherwise wholly unicast peer-to-peer system. This approach was effective for relatively small systems but could not be extended to make general use of multicast communication (to reduce total bandwidth requirements). The MASSIVE-2 system added the concept of `third-party objects' which support the definition and management of multiple multicast groups for updates and continuous media distribution.