Tech-note: Dynamic Dragging for Input of 3D Trajectories

Daniel F. Keefe, R. Zeleznik, D. Laidlaw
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引用次数: 29

Abstract

We present Dynamic Dragging, a virtual reality (VR) technique for input of smooth 3D trajectories with varying curvature. Users "drag" a virtual pen behind a hand-held tracked stylus to sweep out curving 3D paths in the air. Previous explorations of dragging-style input have established its utility for producing controlled, smooth inputs relative to freehand alternatives. However, a limitation of previous techniques is the reliance on a fixed-length drag line, biasing input toward trajectories of a particular curvature range. Dynamic Dragging explores the design space of techniques utilizing an adaptive drag line that adjusts length dynamically based on the local properties of the input, such as curvature and drawing speed. Finding the right mapping from these local properties to drag line length proves to be critical and challenging. Three potential mappings have been explored, and results of informal evaluations are reported. Initial findings indicate that Dynamic Dragging makes input of many styles of 3D curves easier than traditional drag-style input, allowing drag techniques to approach the flexibility for varied input of more sophisticated and much harder to learn techniques, such as two-handed tape drawing.
技术说明:3D轨迹输入的动态拖动
我们提出了动态拖拽,一种虚拟现实(VR)技术,用于输入具有可变曲率的光滑三维轨迹。用户在手持触控笔后面“拖动”一支虚拟笔,就可以在空中扫出弯曲的3D路径。先前对拖拽式输入的探索已经建立了它的效用,以产生相对于徒手替代的受控、平滑的输入。然而,先前技术的一个局限性是依赖于固定长度的阻力线,使输入偏向于特定曲率范围的轨迹。动态拖拽探索了利用自适应拖拽线的技术的设计空间,该拖拽线根据输入的局部属性(如曲率和绘图速度)动态调整长度。事实证明,从这些本地属性中找到拖动线长度的正确映射是非常关键和具有挑战性的。探讨了三种可能的映射关系,并报告了非正式评价的结果。最初的研究结果表明,动态拖动使许多类型的3D曲线的输入比传统的拖动方式更容易,允许拖动技术接近更复杂和更难以学习的技术(如双手磁带绘制)的各种输入的灵活性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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