Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness

Patricia Manyuru, Chelsea Dobbins, Benjamin Matthews, O. Baumann, Arindam Dey
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Abstract

Social Virtual Reality (VR) platforms enable multiple users to be present together in the same virtual environment (VE) and interact with each other in this space. These platforms are used in different application areas including teaching and learning, conferences, and meetings. To improve the engagement, safety, and overall positive experience in such platforms it is important to understand the effect they have on users’ emotional states and self-awareness while being in the VE. In this work, we present a focus group study where we dis-cussed users’ opinions about social VR and we ran the focus group in a social VR platform created in Hubs by Mozilla. Our primary goal was to investigate users’ emotional states and self-awareness while using this platform. We measured these effects using positive and negative affect schedule (PANAS) and Self-Assessment Questionnaire (SAQ). The experiment involved 12 adult participants who were volunteers from around the world with previous experience of VR.
社会虚拟现实:对情绪和自我意识的影响
社交虚拟现实(Social Virtual Reality, VR)平台可以让多个用户一起出现在同一个虚拟环境(VE)中,并在这个空间中相互交互。这些平台用于不同的应用领域,包括教学、学习、会议和会议。为了提高这些平台的参与度、安全性和整体积极体验,重要的是要了解它们在VE中对用户情绪状态和自我意识的影响。在这项工作中,我们提出了一个焦点小组研究,我们讨论了用户对社交VR的看法,我们在Mozilla在Hubs中创建的社交VR平台上运行焦点小组。我们的主要目标是调查用户在使用这个平台时的情绪状态和自我意识。我们使用积极和消极影响量表(PANAS)和自我评估问卷(SAQ)来测量这些影响。该实验涉及来自世界各地的12名成年志愿者,他们都有过VR的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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