Development of Digital-Based Interactive Modules in Senior High School

Jurnal Pendidikan, dan Biologi, Mesi Afriana, J. Syahfitri, A. Fitriani
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Abstract

This study aims to produce a valid and practical interactive module. The research uses the Research & Development (R&D) type of development using the ADDIE model which includes five stages, namely the Analysis, Design, Development, Implementation and Evaluation stages. The sample in this study consisted of two types of samples, the first trial I (limited trial) in class X MIPA 3 and trial II (overall trial) in class X MIPA 4 and X MIPA 5. validation test and practicality test. The results of this study are: 1) The interactive module developed in this study is valid, it can be seen from the validation results in the material and media test. The data from the validation test results showed that the results of material validation obtained an overall average validity of 82.8%. While the validation results on the media test obtained an overall average validity of 88.5% so based on this value, the digital-based interactive module product is in the very valid category because it is in the 81-100% interval. 2) This study uses student response sheets to measure the practicality of the interactive module, as many as 94 students of class X MIPA with a level of practicality that is practical. This means that the interactive modules developed are practically used by students. Based on the results of this study, it can be concluded that the digital-based interactive module on ecosystem materials to improve scientific attitudes and students' cognitive learning outcomes developed is valid and practical to use in learning.
高中数字化互动模块的开发
本研究旨在制作一个有效且实用的互动模组。本研究采用研发(R&D)类型的开发,采用ADDIE模型,包括五个阶段,即分析、设计、开发、实施和评估阶段。本研究的样本包括两种类型的样本,第一个试验I(有限试验)为X MIPA 3类,试验II(总体试验)为X MIPA 4和X MIPA 5类。验证试验和实用性试验。本研究的结果是:1)本研究开发的交互模块是有效的,从材料和介质测试的验证结果可以看出。验证试验结果的数据显示,材料验证结果的总体平均效度为82.8%。而媒体测试的验证结果总体平均效度为88.5%,因此基于此值,基于数字的交互模块产品处于非常有效的类别,因为它在81-100%的区间内。2)本研究使用学生答题卡来衡量互动模块的实用性,MIPA X班多达94名学生的实用性水平达到了实用水平。这意味着开发的互动模块被学生实际使用。基于本研究的结果,可以得出结论,开发的基于生态系统材料的数字化互动模块可以改善科学态度和学生的认知学习成果,在学习中是有效和实用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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