{"title":"Educational Approaches Of Simulation Learning In A Virtual 3d Environment Close To Reality","authors":"Younes Kadi, K. Satori","doi":"10.1109/ISACS48493.2019.9068861","DOIUrl":null,"url":null,"abstract":"Distributed simulation with a virtual environment of quality is a qualified teaching solution, especially in the military field. A soldier's performance will be better if deployed preferably in a known combat space. This article deals, with a comparative study, the performance of two teams in training with two different simulation methods. One based on simulation in an imaginary virtual battlefield and the other on that existing in reality. The research and the results of this study represent the new approach of dynamic invention of real ground established, during the research carried out during the realization of a distributed simulator of combat for soldiers training on shooting techniques. This new method aims to provide trainees with a virtual combat space existing in reality and presenting the best results and performance and based on geographic information systems (GIS), some 3D modeling tools and 3D engines in this case the 3D Unity engine.","PeriodicalId":312521,"journal":{"name":"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISACS48493.2019.9068861","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Distributed simulation with a virtual environment of quality is a qualified teaching solution, especially in the military field. A soldier's performance will be better if deployed preferably in a known combat space. This article deals, with a comparative study, the performance of two teams in training with two different simulation methods. One based on simulation in an imaginary virtual battlefield and the other on that existing in reality. The research and the results of this study represent the new approach of dynamic invention of real ground established, during the research carried out during the realization of a distributed simulator of combat for soldiers training on shooting techniques. This new method aims to provide trainees with a virtual combat space existing in reality and presenting the best results and performance and based on geographic information systems (GIS), some 3D modeling tools and 3D engines in this case the 3D Unity engine.