IMPROVING THE PERFORMANCE OF SHADING WHILE USING THE SECOND ORDER SURFACES TO DETERMINE COLOR INTENSITIES

О. Romanyuk, О. О. Dudnik, D. Ozerchuk
{"title":"IMPROVING THE PERFORMANCE OF SHADING WHILE USING THE SECOND ORDER SURFACES TO DETERMINE COLOR INTENSITIES","authors":"О. Romanyuk, О. О. Dudnik, D. Ozerchuk","doi":"10.31649/1999-9941-2021-51-2-51-59","DOIUrl":null,"url":null,"abstract":". Increasing the realism of the reproduction of graphic scenes involves not only increasing the level of detail of the surfaces of real- world objects, but also the use of more complex lighting models. This raises the question of improving the performance of graphics systems, especially in the formation of dynamic images in real time and interactively, when it is assumed that the trajectory of objects is not set in advance, but determined by user actions in interaction with the system. High-performance shading methods include the method of shading with the use of second-order surface to determine color intensities. This method involves the calculation of normalized vectors not for all, but only for a few points on the surface. New analytical dependencies for calculating the color intensity of a point on a rasterization row using color intensity of neighboring points are obtained. The obtained dependencies do not use long-term multiplication microoperations. A formula for computing color intensities at the endpoints of digital segments into which the rasterization string is divided is derived. Structural diagrams for determining color intensities are given. Comparative estimates of productivity increase are obtained. results","PeriodicalId":121207,"journal":{"name":"Information Technology and Computer Engineering","volume":"103 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Technology and Computer Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31649/1999-9941-2021-51-2-51-59","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

. Increasing the realism of the reproduction of graphic scenes involves not only increasing the level of detail of the surfaces of real- world objects, but also the use of more complex lighting models. This raises the question of improving the performance of graphics systems, especially in the formation of dynamic images in real time and interactively, when it is assumed that the trajectory of objects is not set in advance, but determined by user actions in interaction with the system. High-performance shading methods include the method of shading with the use of second-order surface to determine color intensities. This method involves the calculation of normalized vectors not for all, but only for a few points on the surface. New analytical dependencies for calculating the color intensity of a point on a rasterization row using color intensity of neighboring points are obtained. The obtained dependencies do not use long-term multiplication microoperations. A formula for computing color intensities at the endpoints of digital segments into which the rasterization string is divided is derived. Structural diagrams for determining color intensities are given. Comparative estimates of productivity increase are obtained. results
在使用二阶表面来确定颜色强度的同时,提高了阴影的性能
. 增加再现图形场景的真实感不仅包括增加真实世界物体表面的细节水平,而且还包括使用更复杂的照明模型。这就提出了提高图形系统性能的问题,特别是在实时和交互式地形成动态图像时,假设物体的轨迹不是预先设定的,而是由用户在与系统交互时的动作决定的。高性能的着色方法包括使用二阶表面来确定颜色强度的着色方法。这种方法不需要计算所有的归一化向量,而只需要计算表面上的几个点。得到了利用相邻点的颜色强度计算栅格化行上点的颜色强度的新的分析依赖关系。获得的依赖项不使用长期乘法微操作。一个公式计算的颜色强度在端点的数字段,其中光栅化字符串被划分。给出了确定颜色强度的结构图。得到了生产率提高的比较估计。结果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信