Defining and Validating Virtual Worlds Usability Heuristics

R. Muñoz-Soto, T. Barcelos, Virgínia Chalegre
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引用次数: 18

Abstract

Virtual Worlds (VWs) are computer simulated environments, in two- or three-dimensions (3D), where hundreds of people can interact with each other in real time. Current heuristic evaluation can potentially identify issues related to the usability of VWs, but it may miss domain specific problems. For this reason, the development and use of appropriate heuristics is highly significant. This paper describes the development and validation process of a novel set of usability heuristics for VWs applications and an associated checklist. An experimental evaluation showed that the new heuristic set can potentially identify usability problems that are more closely related to the VW context and that would not be found using the traditional Nielsen's heuristics.
定义和验证虚拟世界可用性启发式
虚拟世界(VWs)是计算机模拟的二维或三维(3D)环境,数百人可以在其中实时互动。当前的启发式评估可以潜在地识别与大众汽车可用性相关的问题,但它可能会错过特定领域的问题。因此,开发和使用适当的启发式是非常重要的。本文描述了一套新的大众汽车应用程序可用性启发式方法的开发和验证过程,以及相关的检查表。一项实验评估表明,新的启发式集可以潜在地识别与大众背景更密切相关的可用性问题,而使用传统的尼尔森启发式无法发现这些问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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