A Game Theory Perspective on TCP Congestion Control Evaluation

Pin Chen, Naijie Gu, Daxing Liu, Qianqian Yu
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Abstract

A dynamic game model with incomplete information is proposed in this paper for the analysis of TCP congestion control. Based on this model, the essence of non-equilibrium in the TCP congestion control game is deduced by probabilistic analysis, that is, the influences of players unilaterally changing congestion control mechanisms on their transmission rates are greater than those on the network congestion probability. Experiment results show that the TCP protocol cannot guarantee the congestion control game reaching equilibrium in a certain period, and players can increase their revenues by 43%, but reduce the global revenue by 6% through unilaterally changing their congestion control algorithms. With the extension of transmission time, the impact of players unilaterally changing strategies on themselves gradually decreased, and the global revenue rate fluctuated around 0.
基于博弈论的TCP拥塞控制评估
本文提出了一个不完全信息的动态博弈模型来分析TCP拥塞控制问题。在此模型的基础上,通过概率分析推导出TCP拥塞控制博弈中的非均衡本质,即参与方单方面改变拥塞控制机制对其传输速率的影响大于对网络拥塞概率的影响。实验结果表明,TCP协议不能保证拥塞控制博弈在一定时期内达到均衡,通过单方面改变拥塞控制算法,参与者可以使自己的收益增加43%,但使全局收益减少6%。随着传播时间的延长,玩家单方面改变策略对自身的影响逐渐减小,全球收益率在0附近波动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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