{"title":"METAL GEAR SOLID 2 SONS OF LIBERTY","authors":"H. Kojima","doi":"10.1145/945191.945229","DOIUrl":null,"url":null,"abstract":"This work was created by editing in-game demo scenes of our PlayStation 2 game ?METAL GEAR SOLID 2 SONS OF LIBERTY? planned for a 2001 release. Almost all of the scenes consist of materials rendered at ?real time? on a home game console instead of an expensive and high-spec computer. This is our challenge striving for ?CG footage that you can touch? instead of ?CG footage you watch.? Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2001 video review on Animation theater program","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/945191.945229","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22
Abstract
This work was created by editing in-game demo scenes of our PlayStation 2 game ?METAL GEAR SOLID 2 SONS OF LIBERTY? planned for a 2001 release. Almost all of the scenes consist of materials rendered at ?real time? on a home game console instead of an expensive and high-spec computer. This is our challenge striving for ?CG footage that you can touch? instead of ?CG footage you watch.? Copyright held by creator.