Mathematics Gamification in Mobile App Software for Personalized Learning at Scale

C. Tan, Lin Ling, Pei-Duo Yu, C. Hang, M. Wong
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引用次数: 1

Abstract

The essence of science and engineering lies in the abstract thinking and logical reasoning skills. Advanced mathematical topics such as probability theory and modular arithmetic can be introduced to students at middle or pre-college schools to cultivate their capacity for logical thinking and problem-solving skills, as well as gaining mathematical competency required in fields of science and engineering. In this paper, we introduce the idea of mathematics gamification and its application to a mobile app educational software development. We define mathematics gamification as the process of embedding mathematical concepts and their logical manipulations in a puzzle game-like setting aided by computing technologies. This is a form of personalized learning technologies that facilitate learning with peers in a social environment. In particular, we first present PolyMath, a meticulously designed mobile app software with many varieties of bite-sized games. The key idea in mathematics gamification is to motivate the users to level up from easy to more challenging gameplay. Then we describe several mathematics gamification instances in PolyMath, and report its use in the annual Julia Robinson Mathematics Festivals in Hong Kong. The efficacy of mobile app software in a math circle environment opens up new pedagogical ways to teach and learn advanced mathematics.
大规模个性化学习的移动应用软件中的数学游戏化
科学与工程的本质在于抽象思维和逻辑推理能力。高等数学的主题,如概率论和模运算可以引入到学生在中学或大学预科学校培养他们的逻辑思维能力和解决问题的能力,以及获得在科学和工程领域所需的数学能力。本文介绍了数学游戏化的思想及其在移动应用教育软件开发中的应用。我们将数学游戏化定义为在计算技术的帮助下,将数学概念及其逻辑操作嵌入到益智游戏般的设置中的过程。这是个性化学习技术的一种形式,有助于在社交环境中与同伴一起学习。特别是,我们首先介绍PolyMath,这是一个精心设计的手机应用软件,包含许多种类的小游戏。数学游戏化的关键理念是激励用户从简单的玩法升级到更具挑战性的玩法。然后,我们描述了PolyMath中的几个数学游戏化实例,并报告了它在香港年度朱莉娅罗宾逊数学节中的使用情况。手机应用软件在数学圈环境下的功效,为高等数学的教与学开辟了新的教学方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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