Co-creation of Virtual Reality Re-usable Learning objectives of 360° video scenarios for a Clinical Skills course

Eirini C. Schiza, Marios Hadjiaros, M. Matsangidou, Fotos Frangoudes, K. Neocleous, Evangelia Gkougkoudi, S. Konstantinidis, C. Pattichis
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引用次数: 8

Abstract

This paper presents a new approach for teaching the clinical skills course by exploiting the potential of a Virtual Reality application utilizing 360° videos with medical content for an undergraduate level course. We discuss the methodology prospects and identify the potential role of Virtual Reality reusable e-resources into learning and practicing clinical skills and the concept of embedding these processes to a real assess-educate-assess cycle that uses digital tools to optimize outcome. Scenarios, were developed in the context of the CoViRR Erasmus+ project, offering new insights for the digital integration in learning and teaching. The initial results of our analysis validated the effective design of a technologically enhanced learning tool as an addition to the existing methods used in medical education. Future work should integrate the application into the classroom and evaluate its effectiveness with real end-users.
共同创建虚拟现实可重用的临床技能课程360°视频场景的学习目标
本文提出了一种新的方法来教学临床技能课程,利用虚拟现实应用的潜力,利用360°视频与医学内容为本科水平的课程。我们讨论了方法前景,并确定了虚拟现实可重用电子资源在学习和实践临床技能中的潜在作用,以及将这些过程嵌入到使用数字工具优化结果的真实评估-教育-评估周期的概念。这些场景是在CoViRR Erasmus+项目的背景下开发的,为学习和教学中的数字集成提供了新的见解。我们分析的初步结果验证了技术增强学习工具的有效设计,作为医学教育中使用的现有方法的补充。未来的工作应该将应用程序整合到课堂中,并与真正的最终用户一起评估其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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