Performance Measurements of Virtual Reality Systems: Quantifying the Timing and Positioning Accuracy

Chun-Ming Chang, Cheng-Hsin Hsu, Chih-Fan Hsu, Kuan-Ta Chen
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引用次数: 38

Abstract

We propose the very first non-intrusive measurement methodology for quantifying the performance of commodity Virtual Reality (VR) systems. Our methodology considers the VR system under test as a black-box and works with any VR applications. Multiple performance metrics on timing and positioning accuracy are considered, and detailed testbed setup and measurement steps are presented. We also apply our methodology to several VR systems in the market, and carefully analyze the experiment results. We make several observations: (i) 3D scene complexity affects the timing accuracy the most, (ii) most VR systems implement the dead reckoning algorithm, which incurs a non-trivial correction latency after incorrect predictions, and (iii) there exists an inherent trade-off between two positioning accuracy metrics: precision and sensitivity.
虚拟现实系统的性能测量:量化定时和定位精度
我们提出了第一个非侵入性测量方法来量化商品虚拟现实(VR)系统的性能。我们的方法将被测试的VR系统视为黑盒,并适用于任何VR应用程序。考虑了定时和定位精度的多种性能指标,给出了详细的试验台设置和测量步骤。我们还将我们的方法应用于市场上的几个VR系统,并仔细分析了实验结果。我们做了几个观察:(i) 3D场景复杂性对定时精度的影响最大,(ii)大多数VR系统实施航位推算算法,这在错误的预测后会产生重要的校正延迟,以及(iii)在两个定位精度指标之间存在固有的权衡:精度和灵敏度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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