Towards a Multilingual Platform for Gamified Morphology Learning

F. Bektaş, Bihter Dereli, Furkan Hayta, Erkin Şahin, Ubey Ali, Gülşen Eryiğit
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引用次数: 0

Abstract

Mobile-assisted language learning is an emerging trend in language education. Recently, the use of gamification for complex morphology learning has been perceived positively by morphologically rich language learners (namely, Turkish as a foreign language learners). Generating automatic explicit grammar exercises with the use of finite-state transducers (FST) in a gamified environment is a new and practical approach in this field. The integration of such platforms into new languages should be easily implementable in order to reduce the development efforts. This study is a first attempt towards this goal. The paper introduces an architecture for a multilingual platform supporting gamified morphology learning. As a test case, the French language module is developed in addition to Turkish. Experiences with these languages are explained and the stages for adding additional languages are described. The study reveals that morphological complexity is an important issue to consider, and the morphological differences of the target language should be considered while designing a mobile language learning application.
面向游戏化形态学学习的多语言平台
移动辅助语言学习是语言教育的一个新兴趋势。最近,使用游戏化的复杂形态学习已被形态学丰富的语言学习者(即土耳其语作为外语学习者)积极地感知。在游戏化环境中使用有限状态换能器(FST)自动生成显式语法练习是该领域一种新的实用方法。为了减少开发工作量,将这些平台集成到新语言中应该很容易实现。这项研究是实现这一目标的第一次尝试。本文介绍了一种支持游戏化形态学学习的多语言平台架构。作为一个测试用例,除了土耳其语之外,还开发了法语模块。解释了使用这些语言的经验,并描述了添加其他语言的阶段。研究表明,在设计移动语言学习应用程序时,形态学复杂性是一个需要考虑的重要问题,目的语的形态学差异应该被考虑在内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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