Natural Interaction and Computer Graphics Applications

S. A. Iacolina, A. Lai, A. Soro, R. Scateni
{"title":"Natural Interaction and Computer Graphics Applications","authors":"S. A. Iacolina, A. Lai, A. Soro, R. Scateni","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/141-146","DOIUrl":null,"url":null,"abstract":"Natural Interaction with computers has been a challenging topic of research since the very beginning of the digital era and refers to the possibility, on the user’s part, of exploiting natural abilities to control the machine and interpret its outputs. If in the infancy of computer graphics this meant using visual representation and pen pointing, nowadays more refined techniques are needed to fit the wide range of applications, from home entertainment to virtual and augmented reality. This paper describes some advances in gesture, tangible and surface computing, showing how such interaction models, if treated as a continuum, improve the usability, accessibility and overall experience of computer graphics applications.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Interdisciplinary Cybersecurity Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/141-146","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

Natural Interaction with computers has been a challenging topic of research since the very beginning of the digital era and refers to the possibility, on the user’s part, of exploiting natural abilities to control the machine and interpret its outputs. If in the infancy of computer graphics this meant using visual representation and pen pointing, nowadays more refined techniques are needed to fit the wide range of applications, from home entertainment to virtual and augmented reality. This paper describes some advances in gesture, tangible and surface computing, showing how such interaction models, if treated as a continuum, improve the usability, accessibility and overall experience of computer graphics applications.
自然交互和计算机图形应用
自数字时代开始以来,与计算机的自然交互一直是一个具有挑战性的研究课题,它指的是用户利用自然能力来控制机器并解释其输出的可能性。如果在计算机图形学的初期,这意味着使用视觉表示和笔指向,那么现在需要更精细的技术来适应从家庭娱乐到虚拟和增强现实的广泛应用。本文描述了手势,有形和表面计算方面的一些进展,展示了这些交互模型,如果被视为一个连续体,如何提高计算机图形应用程序的可用性,可访问性和整体体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信