An algorithm for tessellation of 2D planar domain with holes

N. Panigrahi, R.K. Sharma
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引用次数: 1

Abstract

Surface tessellation is an important prerequisite for much analytical software. Also, tessellating a surface gives good visualization in the computer. The process of surface tessellation in general and surface triangulation in particular is a tricky process if an unstructured mesh is to be generated and becomes more intriguing if the surface under consideration involves holes and subsurfaces inside it. The paper presents the implementation of an algorithm for surface tessellation. The algorithm generates constrained Delaunay triangulation, an unstructured grid of a two dimensional surface involving holes. The generalized algorithm uses a simple data format to describe the domain known as planar straight line graph (PSLG) which is a collection of points and edges.
二维平面上有孔区域的镶嵌算法
曲面镶嵌是许多分析软件的重要先决条件。此外,曲面镶嵌可以在计算机中提供良好的可视化效果。如果要生成非结构化网格,表面镶嵌和表面三角剖分的过程通常是一个棘手的过程,如果要考虑的表面包含孔和次表面,则会变得更加有趣。本文给出了一种曲面镶嵌算法的实现。该算法生成约束Delaunay三角剖分,即包含孔洞的二维表面的非结构化网格。广义算法使用一种简单的数据格式来描述称为平面直线图(PSLG)的域,该域是点和边的集合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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