Activity Theory as a Lens for Developing and Applying Personas and Scenarios in Learning Experience Design

Matthew Schmidt
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引用次数: 8

Abstract

Theoretically-informed design is a hallmark of the field of learning and instructional design and technology (LIDT). Designing digital environments for learning on the basis of theory can lead to theoretically pure and potentially effective learning interventions, yet theory alone is insufficient to consider the myriad of issues that emerge while a learner is engaged in digitally mediated learning. As the field of LIDT shifts towards more humancentered design practice, the phenomenon of learning experience design (LXD) has emerged as a novel, multidisciplinary focus area. LXD equips designers with a range of useful methods for explicitly considering the learner within the learning context. Two methods that we argue are particularly well-suited for this are personas and scenarios. The development of personas and scenarios can be informed by activity theory, which provides a lens for holistically considering the technology usage context and the learner’s role therein. The current article discusses the interplay of activity theory, personas, and scenarios, and illustrates how this can be potentially useful in learning experience design practice in two separate case examples. Implications are discussed.
活动理论:在学习体验设计中发展和应用人物角色和场景的视角
理论知情设计是学习和教学设计与技术(LIDT)领域的一个标志。在理论的基础上为学习设计数字环境可以导致理论上纯粹和潜在有效的学习干预,但理论本身不足以考虑学习者从事数字媒介学习时出现的无数问题。随着LIDT领域转向更加以人为中心的设计实践,学习体验设计(LXD)现象已经成为一个新的、多学科的关注领域。LXD为设计人员提供了一系列有用的方法,用于在学习环境中明确地考虑学习者。我们认为特别适合于此的两种方法是人物角色和场景。活动理论可以为角色和场景的发展提供信息,活动理论为整体考虑技术使用环境和学习者在其中的角色提供了一个视角。当前的文章讨论了活动理论、人物角色和场景的相互作用,并通过两个独立的案例说明了这在学习体验设计实践中的潜在用处。讨论了影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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