MIXED FANTASY: exhibition of entertainment research for mixed reality

Christopher B. Stapleton, C. Hughes, J. M. Moshell
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引用次数: 19

Abstract

This exhibition presents a Mixed Reality experience that applies basic research to the media industries of entertainment, training and informal education. Contributing areas of research include tracking, registration, rendering, real-time and distributed algorithms, and adaptations of existing as well as the creation of new forms of artistic convention. 1. Introduction: Why Entertainment? The power of entertainment stretches far beyond venues for amusement. Entertainment is a language unto itself affecting world culture, world economy and even world opinion. Entertainment is able to excite, motivate, satiate, communicate and inspire. This power is being applied to all aspects of life including learning, training, designing, communicating and collaborating for purposes ranging from social engagements to high powered teams making world decisions. The power of Mixed Reality provides us with the ability to combine the fantastical worlds of the imagination through virtual reality and seamlessly merge these with the compelling aspects of reality. MR envelops the most important aspect of reality-other people. The participants bring the most important part of Mixed Reality—the imagination. The Media Convergence Laboratory’s exhibition of
混合幻想:混合现实娱乐研究展览
本次展览展示了将基础研究应用于娱乐、培训和非正式教育等媒体行业的混合现实体验。有贡献的研究领域包括跟踪、注册、渲染、实时和分布式算法,以及对现有艺术惯例的改编和新形式的创造。1. 导读:为什么是娱乐?娱乐的力量远远超出了娱乐场所。娱乐本身就是一种影响世界文化、世界经济甚至世界舆论的语言。娱乐能够激发、激励、满足、交流和启发。这种能力正被应用于生活的方方面面,包括学习、培训、设计、沟通和协作,目的从社交活动到制定世界决策的高能力团队。混合现实的力量为我们提供了通过虚拟现实将想象中的幻想世界结合起来的能力,并将这些与现实的引人注目的方面无缝地融合在一起。MR包含了现实中最重要的方面——他人。参与者带来了混合现实中最重要的部分——想象力。媒体融合实验室的展览
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