DGM approach to network attacker and defender strategies

B. K. Alese, Iwasokun Gabriel Babatunde, Haruna Danjuma Israel
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引用次数: 7

Abstract

The computer game framework is an extension of attack graphs based on game theory. It is used to anticipate and analyze intruder and administrator concurrent interactions within the network. Like attack-graph-based model checking, the goal of an anticipation game is to prove that a safety property holds. However, using this kind of game is tedious and error prone on large networks because it assumes that the analyst has prior and complete knowledge of critical network services. This work presents a non-zero, Deterministic Game-Theoretic Modeling (DGM) method for analyzing the security of computer networks. The interaction between an attacker and a defender is viewed as two-player non-zero deterministic game whose model is constructed using a saddle point solution (non-linear program) to compute the value of the game. The probability of possible attack on a network given available attacker strategy or best-response strategies for the attacker and the defender was demonstrated. The simulation of the model was achieved using Java, which is a high level language with object oriented programming capabilities and features. The backend is implemented using MySQL, which is a widely used relational database management system (RDBMS). Selected results of the games played were presented with analysis showingsome likelyattacker activities and the counter measures from the defender.
DGM方法研究网络攻击者和防御者的策略
计算机游戏框架是基于博弈论的攻击图的扩展。它用于预测和分析网络中入侵者和管理员的并发交互。与基于攻击图的模型检查一样,预期博弈的目标是证明安全属性成立。然而,在大型网络上使用这种游戏是冗长且容易出错的,因为它假设分析人员事先对关键网络服务有完整的了解。本文提出了一种非零的确定性博弈论模型(DGM)方法来分析计算机网络的安全性。攻击者和防御者之间的相互作用被视为两方非零确定性博弈,其模型是使用鞍点解(非线性程序)来计算博弈值的。在给定攻击者策略或攻击者和防御者的最佳响应策略的情况下,演示了网络上可能发生攻击的概率。该模型的仿真是使用Java实现的,Java是一种具有面向对象编程能力和特性的高级语言。后台使用MySQL实现,这是一种广泛使用的关系数据库管理系统(RDBMS)。选定的游戏结果显示了一些可能的攻击者活动和防御者的对策分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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