Real world scene analysis in perspective

ACM '75 Pub Date : 1900-01-01 DOI:10.1145/800181.810260
B. Bullock
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引用次数: 3

Abstract

This paper examines the applicability of current scene analysis techniques to real world problems. The majority of the current techniques have been developed for simple scenes with straight lines, simple shapes, good contrast, and little texture. This paper shows several examples illustrating that many of these techniques are directly applicable to real world problems, particularly the schemes for finding primitive scene information. It is also shown, however, that the achievement of significant real world analysis requires further development of the representations of complex shapes and texture, decision processes specific to spatial problems and realistic control techniques that utilize every piece of available information. Finally, the concept of a full system is advocated as a paradigm that has more promise than the past piecemeal approach.
透视真实世界场景分析
本文探讨了当前场景分析技术对现实世界问题的适用性。目前的大多数技术都是为简单的场景开发的,具有直线,简单的形状,良好的对比度和很少的纹理。本文展示了几个例子,说明了许多这些技术可以直接应用于现实世界的问题,特别是寻找原始场景信息的方案。然而,它也表明,实现重要的现实世界分析需要进一步发展复杂形状和纹理的表示,特定于空间问题的决策过程和利用每一块可用信息的现实控制技术。最后,完整系统的概念被提倡为一种范式,它比过去的零敲碎打的方法更有希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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