Kelayakan Media Interaktif Berbasis Masalah Dalam Pembelajaran Tematik Terpadu di Sekolah Dasar

Fitriyah Susanti, Yanti Fitria
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Abstract

This research is motivated by the use of media that has not been maximized to achieve the goals of a lesson, where the media used is still monotonous and makes students feel bored. This research is a Research & Development research with the ADDIE development model. The results of this study obtained that the average result of the validation was 90.67% with a valid category. The results of the teacher's response questionnaire obtained 97.5 in the very practical category, while the student response questionnaire at SDN 16 Ulu Sungai Indarung was 90% in the very practical category and the student response questionnaire results in distributing media at SDN 09 Aia Janiah was 95% in the category very practical. The results of the effectiveness of learning media at SDN 09 Aia Janiah with the percentage of increasing student learning outcomes obtained 89% in the very effective category and the percentage of completeness was 88% in the very effective category. From the explanation above using Adobe Flash CS6 media can make learning run effectively.
本研究的动机是没有最大限度地利用媒体来实现一节课的目标,其中使用的媒体仍然是单调的,让学生感到无聊。本研究采用ADDIE开发模式进行研发研究。本研究结果表明,验证的平均结果为90.67%,具有有效类别。教师回答问卷的结果在非常实用类别中获得97.5分,而SDN 16 Ulu Sungai Indarung学生回答问卷的结果在非常实用类别中获得90%,SDN 09 Aia Janiah分发媒体的学生回答问卷结果在非常实用类别中获得95%。学习媒体在SDN 09 Aia Janiah的有效性结果与提高学生学习成果的百分比在非常有效类别中获得89%,在非常有效类别中获得完整性百分比为88%。从上面的解释来看,使用adobeflashcs6媒体可以使学习有效地运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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