Students as Gamers

Polat Sendurur, Emine Şendurur
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Abstract

Games have been considered as an important part of child development and can roughly be defined as fictional structures with certain rules to be followed to achieve certain goals. Modern games (ex. Minecraft) sometimes require quite sophisticated skills to move on, and these skills mostly match up with 21st century skills. From this perspective, this chapter tries to explain the relationship between 21st century skills and game playing skills, the design thinking approach where students are game designers, coders, and players.
作为玩家的学生
游戏被认为是儿童发展的重要组成部分,可以粗略地定义为具有一定规则的虚构结构,以达到一定的目标。现代游戏(如《我的世界》)有时需要相当复杂的技能才能继续前进,而这些技能大多与21世纪的技能相匹配。从这个角度出发,本章试图解释21世纪技能和游戏技能之间的关系,以及学生作为游戏设计师、程序员和玩家的设计思维方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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