Simulation of Baseball Pitching and Hitting on Virtual World

Muhammad Rusdi Syamsuddin, Yong-Moo Kwon
{"title":"Simulation of Baseball Pitching and Hitting on Virtual World","authors":"Muhammad Rusdi Syamsuddin, Yong-Moo Kwon","doi":"10.1109/CISIS.2011.111","DOIUrl":null,"url":null,"abstract":"simulating real world data in virtual world as like as in real world is important feature to support real sport practice in virtual world. In this paper, we describe how to simulate real world baseball data to support real batting practice in virtual world. The main idea is by applying several physics formula to generate pitch-ball trajectory and hit-ball trajectory in virtual world. We develop trajectory-generator in virtual world server which is based on those physics formula. Also in this paper, we explain several data that can be used for creating the baseball trajectory in virtual world.","PeriodicalId":203206,"journal":{"name":"2011 International Conference on Complex, Intelligent, and Software Intensive Systems","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Complex, Intelligent, and Software Intensive Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISIS.2011.111","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

Abstract

simulating real world data in virtual world as like as in real world is important feature to support real sport practice in virtual world. In this paper, we describe how to simulate real world baseball data to support real batting practice in virtual world. The main idea is by applying several physics formula to generate pitch-ball trajectory and hit-ball trajectory in virtual world. We develop trajectory-generator in virtual world server which is based on those physics formula. Also in this paper, we explain several data that can be used for creating the baseball trajectory in virtual world.
虚拟世界棒球投球与打击的模拟
在虚拟世界中模拟真实世界的数据是支持虚拟世界中真实体育训练的重要特征。在本文中,我们描述了如何模拟真实世界的棒球数据,以支持在虚拟世界中的真实击球练习。其主要思想是在虚拟世界中应用若干物理公式生成投球轨迹和击球轨迹。我们在这些物理公式的基础上开发了虚拟世界服务器中的轨迹生成器。在本文中,我们还解释了几个可以用于在虚拟世界中创建棒球轨迹的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信