Discrete event simulation using event calculus

Lode Missiaen
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Abstract

This paper presents the theory and implementation of a logic based discrete event simulation system. The representation language of the simulation is Horn clause logic. The simulation's theory of time is based on event calculus. The scheduling algorithm generates event notices for all activities that can be performed. This logic approach to discrete event simulation facilitates model validation and maintenance. For a given event schedule, analysis can be done by deriving the properties that hold true of the world at any time in the situation history. This novel approach to simulation enables classical simulation to be extended with explanation generation, decision support, planning, inductive learning and simulation of intelligent agents.<>
离散事件模拟使用事件演算
本文介绍了一种基于逻辑的离散事件仿真系统的原理和实现。仿真的表示语言为霍恩子句逻辑。模拟的时间理论是基于事件演算的。调度算法为所有可以执行的活动生成事件通知。这种离散事件仿真的逻辑方法便于模型验证和维护。对于给定的事件计划,可以通过推导在情境历史的任何时刻对世界成立的属性来进行分析。这种新颖的模拟方法使经典的模拟可以扩展为解释生成、决策支持、规划、归纳学习和智能代理的模拟
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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