A virtual 3D blackboard: 3D finger tracking using a single camera

Andrew Wu, M. Shah, N. Lobo
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引用次数: 67

Abstract

We present a method for tracking the 3D position of a finger, using a single camera placed several meters away from the user. After skin detection, we use motion to identify the gesticulating arm. The finger point is found by analyzing the arm's outline. To derive a 3D trajectory, we first track 2D positions of the user's elbow and shoulder. Given that a human's upper arm and lower arm have consistent length, we observe that the possible locations of a finger and elbow form two spheres with constant radii. From the previously tracked body points, we can reconstruct these spheres, computing the 3D position of the elbow and finger. These steps are fully automated and do not require human intervention. The system presented can be used as a visualization tool, or as a user input interface, in cases when the user would rather not be constrained by the camera system.
虚拟3D黑板:使用单个摄像头进行3D手指跟踪
我们提出了一种方法来跟踪一个手指的3D位置,使用一个单独的相机放置在几米远的用户。在皮肤检测之后,我们使用动作来识别手势手臂。手指点是通过分析手臂的轮廓找到的。为了导出3D轨迹,我们首先跟踪用户肘部和肩部的2D位置。鉴于人的上臂和下臂长度一致,我们观察到手指和肘部的可能位置形成半径恒定的两个球体。从之前跟踪的身体点,我们可以重建这些球体,计算肘部和手指的3D位置。这些步骤是完全自动化的,不需要人为干预。当用户不希望被相机系统所约束时,所呈现的系统可以用作可视化工具,或者作为用户输入界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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