A methodology for developing serious gaming stories for sustainable manufacturing

H. Duin, M. Oliveira, K. Thoben
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引用次数: 7

Abstract

Any kind of innovation introduced in a manufacturing enterprise also has to face sustainability issues. Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience to create competence. Therefore, the construction of a serious game to support the generation of such competences is not trivial. The aim of this paper is to present the Contextualized Interactive Story Driven Development (CISD2) methodology for developing a serious game scenario, which was developed for facilitating the content creation process of a technology-enhanced learning platform called TARGET. However, the methodology is applicable to other domains and other technological platforms. The target audience of the resulting Stories is composed of master grade students of business administration and young professionals employed in middle management positions. The CISD2 methodology is presented in sufficient detail and detailed examples of its applications are given.
为可持续制造业开发严肃游戏故事的方法论
在制造企业中引入的任何一种创新也必须面临可持续性问题。可持续发展结合了环境、经济和社会维度,被认为是一门复杂而难以学习的学科,需要大量的经验来创造能力。因此,构建一个严肃的游戏来支持这种能力的产生并不是微不足道的。本文旨在介绍用于开发严肃游戏场景的情境化互动故事驱动开发(CISD2)方法,该方法旨在促进名为TARGET的技术增强型学习平台的内容创建过程。然而,该方法适用于其他领域和其他技术平台。这些故事的目标受众是工商管理专业的硕士生和从事中层管理工作的年轻专业人士。CISD2方法的介绍非常详细,并给出了其应用的详细示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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