{"title":"A methodology for developing serious gaming stories for sustainable manufacturing","authors":"H. Duin, M. Oliveira, K. Thoben","doi":"10.1109/ICE.2012.6297706","DOIUrl":null,"url":null,"abstract":"Any kind of innovation introduced in a manufacturing enterprise also has to face sustainability issues. Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience to create competence. Therefore, the construction of a serious game to support the generation of such competences is not trivial. The aim of this paper is to present the Contextualized Interactive Story Driven Development (CISD2) methodology for developing a serious game scenario, which was developed for facilitating the content creation process of a technology-enhanced learning platform called TARGET. However, the methodology is applicable to other domains and other technological platforms. The target audience of the resulting Stories is composed of master grade students of business administration and young professionals employed in middle management positions. The CISD2 methodology is presented in sufficient detail and detailed examples of its applications are given.","PeriodicalId":219998,"journal":{"name":"2012 18th International ICE Conference on Engineering, Technology and Innovation","volume":"143 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 18th International ICE Conference on Engineering, Technology and Innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICE.2012.6297706","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Any kind of innovation introduced in a manufacturing enterprise also has to face sustainability issues. Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience to create competence. Therefore, the construction of a serious game to support the generation of such competences is not trivial. The aim of this paper is to present the Contextualized Interactive Story Driven Development (CISD2) methodology for developing a serious game scenario, which was developed for facilitating the content creation process of a technology-enhanced learning platform called TARGET. However, the methodology is applicable to other domains and other technological platforms. The target audience of the resulting Stories is composed of master grade students of business administration and young professionals employed in middle management positions. The CISD2 methodology is presented in sufficient detail and detailed examples of its applications are given.