Probabilistic Text Entry—Case Study 3

K. Vertanen
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引用次数: 2

Abstract

The reading and writing of text is an activity that has long dominated our interac­ tions with computers. Early user interfaces often displayed only text and relied on input obtained via a desktop keyboard. Actions on the keyboard were deterministic; if you hit a particular key, the action linked to that key was immediately triggered. Today, most of our desktop keyboard interactions retain this predictability with a few exceptions such as the automatic spelling correction of some word processors. However, using a desktop keyboard may not always be desirable or practical. For example, we may be away from our desk and need to enter text on a mobile device. We may want to enter text in new computing environments such as virtual reality (VR), augmented reality (AR), or in environments embedded with sensors and dis­ plays (e.g., autonomous cars). This chapter looks at the techniques and challenges associated with moving away from our trusty desktop keyboard to input methods that are inherently uncertain.
概率文本输入—案例研究
长期以来,阅读和书写文本一直是我们与计算机互动的主要活动。早期的用户界面通常只显示文本,并依赖于通过桌面键盘获得的输入。键盘上的动作是确定的;如果您按了一个特定的键,与该键相关联的操作将立即被触发。今天,我们的大多数桌面键盘交互都保留了这种可预测性,只有少数例外,比如一些文字处理器的自动拼写纠正。然而,使用桌面键盘可能并不总是理想的或实用的。例如,我们可能离开办公桌,需要在移动设备上输入文本。我们可能希望在新的计算环境中输入文本,例如虚拟现实(VR)、增强现实(AR),或者在嵌入传感器和显示器的环境中(例如自动驾驶汽车)。本章着眼于从我们信任的桌面键盘转移到本质上不确定的输入法的相关技术和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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