Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings

Marco Agus, F. Marton, F. Bettio, E. Gobbetti
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引用次数: 5

Abstract

We present a usage analysis of an interactive system for the exploration of highly detailed 3D models of a collection of protostoric mediterranean sculptures. In this system, after selecting the object of interest inside the collection, its detailed 3D model and associated information are presented at high resolution on a large vertical display controlled by a touch-enabled horizontal surface placed at a suitable distance in front of it. The indirect user interface combines an object-aware interactive camera controller with an interactive point-of-interest selector and is implemented within a scalable implementation based on multiresolution structures shared between the rendering and user interaction subsystems. The system has been installed in several temporary and permanent exhibitions, and has been extensively used by tens of thousands of visitors. We provide here a data-driven analysis of usage experience based on logs gathered during a 24 months period in four exhibitions in Archeological museums, for a total of over 75K exploration sessions. The results highlight the main trends in visitor behavior during the interactive sessions, which can provide useful insights for the design of 3D exploration user interfaces in future digital installations.
虚拟雕塑收藏的交互式3D探索:博物馆设置中的用户行为分析
我们提出了一个交互式系统的使用分析,用于探索一系列原始地中海雕塑的高度详细的3D模型。在该系统中,在藏品中选择感兴趣的对象后,其详细的3D模型和相关信息将以高分辨率呈现在一个大型垂直显示器上,该显示器由放置在其前方适当距离的可触摸水平表面控制。间接用户界面将对象感知交互式相机控制器与交互式兴趣点选择器相结合,并在基于呈现和用户交互子系统之间共享的多分辨率结构的可扩展实现中实现。该系统已经安装在几个临时和永久的展览中,并被成千上万的参观者广泛使用。我们在这里提供了一个数据驱动的使用体验分析,基于24个月期间在考古博物馆的四个展览中收集的日志,总共超过75000次探索会议。研究结果突出了互动环节中访问者行为的主要趋势,为未来数字装置中3D探索用户界面的设计提供了有用的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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