Perceptual evaluation of human animation timewarping

M. Prazák, R. Mcdonnell, C. O'Sullivan
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引用次数: 13

Abstract

Understanding the perception of humanoid character motion can provide insights that will enable realism, accuracy, computational cost and data storage space to be optimally balanced. In this sketch we describe a preliminary perceptual evaluation of human motion timewarping, a common editing method for motion capture data. During the experiment, participants were shown pairs of walking motion clips, both timewarped and at their original speed, and asked to identify the real animation. We found a statistically significant difference between speeding up and slowing down, which shows that displaying clips at higher speeds produces obvious artifacts, whereas even significant reductions in speed were perceptually acceptable.
人类动画时间扭曲的感性评价
了解类人角色运动的感知可以提供见解,使真实感,准确性,计算成本和数据存储空间得到最佳平衡。在这个草图中,我们描述了一个初步的感知评估人体运动时间翘曲,一种常见的编辑方法的运动捕捉数据。在实验中,研究人员向参与者展示了成对的行走动作片段,其中既有时间扭曲的,也有原始速度的,并要求他们识别真实的动画。我们发现在加速和减速之间存在统计学上的显著差异,这表明以较高的速度显示片段会产生明显的伪影,而即使是速度的显着降低在感知上也是可以接受的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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