QoE-based packet drop control for 3D-video streaming over wireless networks

Carlos Jean, Adalberto Melo, Allan Douglas, A. Abelém, E. Cerqueira, A. Neto, Andre Riker, M. Curado
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引用次数: 3

Abstract

Currently, the Internet is experiencing a revolution in the provisioning and demand of multimedia services. In this context, 3D-video is envisioned to attract more and more the multimedia market with the perspective for enhanced applications (video surveillance, mission critical control, entertainment, etc.). However, 3D-video content delivery places increased bandwidth demands, as well as have rigorous Quality of Service (QoS) and Quality of Experience (QoE) requirements for efficient support. This paper proposes a novel QoE-aware packet controller mechanism, which aims at connecting real-time 3D-video streaming applications over congested wireless networks with acceptable levels of QoS and QoE over the time. Simulation experiments were carried out to show the impact and benefit of our proposal. Subjective and objective QoE metrics were used for benchmarking, showing that in congestion periods our solution improves the quality level of real-time 3D-video sequences from the user point-of-view, as well as, optimizes the usage of wireless network resources.
无线网络上3d视频流基于qos的丢包控制
目前,互联网正在经历一场多媒体服务供应和需求的革命。在这种背景下,3d视频有望吸引越来越多的多媒体市场,并具有增强应用(视频监控、关键任务控制、娱乐等)的前景。然而,3d视频内容交付增加了带宽需求,并且对有效支持有严格的服务质量(QoS)和体验质量(QoE)要求。本文提出了一种新颖的QoS感知数据包控制器机制,该机制旨在通过拥塞无线网络将实时3d视频流应用与可接受的QoS和QoE水平连接起来。仿真实验显示了我们的建议的影响和效益。主观和客观QoE指标用于基准测试,表明在拥塞期间,从用户的角度来看,我们的解决方案提高了实时3d视频序列的质量水平,并优化了无线网络资源的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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