Serious games: Quality characteristics evaluation framework and case study

A. J. Abdellatif, B. McCollum, P. McMullan
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引用次数: 21

Abstract

The use of serious games in teaching and training is increasing; however, there is a lack of suitable evaluation frameworks to evaluate the different quality characteristics in the serious games. This study highlights previous evaluation frameworks and then emphasizes different quality characteristics that have been used in evaluating serious games. The study divided the discussed quality characteristics into primary and secondary characteristics based on their use in the literature. The study proposes a framework to evaluate several dimensions of serious games by choosing and combining appropriate quality characteristics. Robocode a programming serious game was used as a case study in which the framework has been applied to it where fifteen students in Queen's University Belfast played the game and evaluated different quality characteristics based on the proposed framework. The results showed that Robocode overall evaluation is good; however, the framework recommends changes to be applied to the game to increase the game understandability to be played by the users without the need for supervision or tutors.
严肃游戏:质量特征评估框架与案例研究
在教学和培训中越来越多地使用严肃游戏;然而,我们缺乏合适的评估框架来评估严肃游戏的不同质量特征。该研究强调了之前的评估框架,然后强调了用于评估严肃游戏的不同质量特征。本研究根据质量特征在文献中的使用情况,将所讨论的质量特征分为主要特征和次要特征。该研究提出了一个框架,通过选择和组合适当的质量特征来评估严肃游戏的几个维度。Robocode是一个编程严肃游戏,作为一个案例研究,其中框架已应用于贝尔法斯特女王大学的15名学生玩了这个游戏,并根据提议的框架评估了不同的质量特征。结果表明,Robocode总体评价良好;然而,该框架建议对游戏进行修改,以增加用户在不需要监督或导师的情况下玩游戏的可理解性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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