Improving Immersion in the Serious Education Games: a new Designing Framework

Meng-Chien Yang, Z. Wang, Yan-Kai Zhang, Kuanchen Li
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引用次数: 2

Abstract

The game-based learning already is an important research area of the learning technology. The learning outcomes is a critical factor to evaluate the effectiveness of the learning game. Recent studies suggested giving students more immersive experiences can improve learning. In this paper, a new framework of designing the learning games for giving students more game immersive experience is proposed. The new framework is designed based on the considerations of players' habits and complexity of the learning materials. We can use this framework to create a blended playing environments with the arcade game and the serious learning game. Based on the pilot test and using for teaching, the new approach can give students more and better immersive experiences in playing the game and get a better learning result.
提高严肃教育游戏的沉浸感:一个新的设计框架
基于博弈的学习已经成为学习技术的一个重要研究领域。学习效果是评价学习游戏有效性的关键因素。最近的研究表明,给学生更多身临其境的体验可以提高学习效果。本文提出了一种新的学习游戏设计框架,使学生获得更多的游戏沉浸式体验。新框架的设计是基于对玩家习惯和学习材料复杂性的考虑。我们可以使用这个框架来创造一个混合了街机游戏和严肃学习游戏的游戏环境。在前期试验的基础上,结合教学实践,使学生在游戏中获得更多更好的沉浸式体验,获得更好的学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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