Real-Time Approximate Subsurface Scattering on Graphics Hardware

Grzegorz Krawczyk, Rafał K. Mantiuk, Dorota Zdrojewska, H. Seidel
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引用次数: 8

Abstract

This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate single scattering efficiently using a method similar to shadow mapping, with adaptive deterministic sampling. We incorporate this single-scattering with a recently proposed technique for multiple scattering. We demonstrate that our technique produces high-quality images of animated scenes. We archived hundreds of frames per second on graphics hardware without lengthy preprocessing.
图形硬件上的实时近似次表面散射
本文提出了一种实时地下散射的图像空间逼近技术。我们首先在阴影地图上创建透射辐照度样本,然后使用类似于阴影地图的自适应确定性采样方法有效地估计单散射。我们将这种单散射与最近提出的多重散射技术结合起来。我们证明了我们的技术可以产生高质量的动画场景图像。我们每秒在图形硬件上存档数百帧,没有进行冗长的预处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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