User Onboarding in Virtual Reality: An Investigation of Current Practices

Edwige Chauvergne, M. Hachet, Arnaud Prouzeau
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引用次数: 2

Abstract

Explaining to novice users how to interact in immersive VR applications may be challenging. This is in particular due to the fact that the learners are isolated from the real world, and they are asked to manipulate hardware and software objects they are not used to. Consequently, the onboarding phase, which consists in teaching the user how to interact with the application is particularly crucial. In this paper, we aim at giving a better understanding of current VR onboarding methods, their benefits and challenges. We performed 21 VR tutorial ergonomic reviews and 15 interviews with VR experts with experience in VR onboarding. Building on the results, we propose a conceptual framework for VR onboarding and discuss important research directions to explore the design of future efficient onboarding solutions adapted to VR.
虚拟现实中的用户登录:当前实践的调查
向新手用户解释如何在沉浸式VR应用程序中进行交互可能具有挑战性。特别是由于学习者与现实世界隔离,他们被要求操作他们不习惯的硬件和软件对象。因此,教用户如何与应用程序交互的入职阶段尤为重要。在本文中,我们的目的是更好地了解当前的VR入职方法,它们的好处和挑战。我们进行了21次虚拟现实教程人体工程学评论,并采访了15位具有VR入职经验的虚拟现实专家。在此基础上,我们提出了一个VR入职的概念框架,并讨论了重要的研究方向,以探索适应VR的未来高效入职解决方案的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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