Divide and Conquer Ray Tracing Algorithm Based on BVH Partition

Wu Zhefu, Yu Hong, Chen Bin
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引用次数: 5

Abstract

A new fast divide and conquer ray tracing algorithm based on BVH partition which can remove unnecessary rays in subspace is proposed to resolve the problem that bounding boxes not tightly surround the primitives by space divide scheme which then increased unnecessary rays in subspace. Its core idea is that using Bin based BVH construction algorithm to partition primitives into two parts then distributing primitives and rays into corresponding subspace using stream filter. If the number of rays and primitives which intersect a sub space meet some limit condition, the primitives and rays in the subspace then begin basic ray tracing. A comparison between divide conquer ray tracing algorithm using BVH and using space divide schemes such as Kd-tree, grid shows our method can reduce computing with unnecessary rays in subspace substantially and lead to faster performance significantly.
基于BVH分区的分治光线追踪算法
针对空间分割导致边界框不紧密包围原语而增加子空间中不必要射线的问题,提出了一种新的基于BVH分割的快速分治射线跟踪算法,该算法可以去除子空间中不必要的射线。其核心思想是使用基于Bin的BVH构造算法将原语划分为两部分,然后使用流过滤器将原语和射线分布到相应的子空间中。如果与子空间相交的射线和原元的数量满足一定的极限条件,则子空间中的原元和射线开始基本射线追踪。将基于BVH的分治光线跟踪算法与基于Kd-tree、grid等空间分治方案的光线跟踪算法进行了比较,结果表明,我们的算法大大减少了子空间中不必要光线的计算,显著提高了算法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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