Facilitating Communities of Practice in Online Immersive Learning Environments

Krista Terry, Amy Cheney, Les Bolt, Terry McClannon, R. Sanders
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Abstract

This exploratory study is based on survey research involving graduate students using this 3D immersive environment for their coursework. Investigators examined students' perceptions of community and presence via coursework offered in the immersive world. Utilizing the Sense of Community II index and the Communities of Inquiry survey, variables examined include students' time within their graduate programs, time spent in the 3D environment, and their levels of immersion, as well as the relationship between the two instruments. Analysis showed significant results for each of the research questions for both instruments, and allowed for a number of new research directions including that of the correlation of community and presence, along with the potential for design based research informed by systems thinking as a potential new area of interest.
促进在线沉浸式学习环境中的实践社区
这项探索性研究是基于一项调查研究,涉及研究生在他们的课程中使用3D沉浸式环境。研究人员通过在沉浸式世界中提供的课程,调查了学生对社区和存在的看法。利用社区II指数和探究社区调查,研究的变量包括学生在研究生课程中的时间、在3D环境中花费的时间、他们的沉浸程度,以及两种工具之间的关系。分析显示,两种工具的每个研究问题都有显著的结果,并允许一些新的研究方向,包括社区和存在的相关性,以及基于设计的研究的潜力,系统思维作为一个潜在的新兴趣领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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