Analisis Perbandingan Metode Mobile-D Dan Prototype Pada Pembangunan Aplikasi E-Book Anak Usia Dini

Puji Rahayu, Nirmala Rahmi, Widya Wicaksana
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Abstract

Literacy education in Indonesia is very low, which occupies the 62nd rank of 70 countries in the world. Based on the survey, one of the ways to increase the reading interest in the Indonesian people is to teach literacy education early in the age range of 3-6 years, where children begin to increase their cognitive, psychosocial and physical, and physical abilities. Therefore, we will develop an e-book as a learning medium to attract early childhood attention. The method used to develop this application is the Mobile-D method and prototype. The results of the test conducted on the E-Book Application of the Early Children's E-Book stated that all input forms and buttons in the system could run properly and the integrity of the output data on the input or the action carried out is following the user's expectations. The results of the analysis, design, implementation and comparison of the methods that have been carried out in the manufacture of this application show that the mobile-D development model is suitable for mobile development that can run on the system environment that accepts if there is a change or addition, the number of teams is a little, at level Applications, small-built systems and relatively short, development times. While the prototype development model is more suitable for systems made based on certain requests and needs by use.
对幼儿电子书应用程序构建的移动性d和原型进行比较
印尼的扫盲教育水平很低,在世界70个国家中排名第62位。根据调查,提高印尼人阅读兴趣的方法之一是在3-6岁的早期进行扫盲教育,孩子们开始增加他们的认知、社会心理和身体以及身体能力。因此,我们将开发一种电子书作为学习媒介,以吸引幼儿的注意力。用于开发此应用程序的方法是Mobile-D方法和原型。通过对《幼儿电子书应用程序》的测试结果表明,系统中所有输入表单和按钮都可以正常运行,输入或执行的操作的输出数据的完整性符合用户的期望。对该应用程序制造过程中所采用的方法进行了分析、设计、实现和比较,结果表明,mobile- d开发模式适用于可以在系统环境上运行的移动开发,该环境可以接受更改或添加,团队数量少,级别应用程序少,系统构建小,开发时间相对较短。而原型开发模型更适合于根据用户的某些要求和需要而制作的系统。
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