2D Shape Manipulation Using Equilateral Triangle Mesh

Yongfang Shi, Dan Xu
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引用次数: 2

Abstract

This paper presents an improved algorithm to achieve 2D image shape manipulation by real-time control. The shape is discretized as regular equilateral triangles mesh. User places handles on triangle vertices and manipulates the shape by dragging the handles to the desired positions. Meanwhile the concept of mesh-step is proposed to control mesh density. At last, based on the algorithm of Igarashi et al. [1], a better approach of shape deformation is provided because of the equilateral triangle attributes. Our algorithm could provide a better user experience when placing handles and a more reasonable result of 2D shape manipulation will be obtained especially when the shape contains regular factors. Simultaneously, the running speed advantage of our algorithm is more obviously with the mesh vertices increasing.
使用等边三角形网格的2D形状操作
本文提出了一种改进算法,通过实时控制实现二维图像的形状操纵。形状离散为正等边三角形网格。用户将手柄放置在三角形顶点上,并通过将手柄拖动到所需位置来操纵形状。同时提出了网格阶跃的概念来控制网格密度。最后,基于Igarashi等人[1]的算法,由于等边三角形的属性,提供了一种更好的形状变形方法。我们的算法可以在放置手柄时提供更好的用户体验,特别是当形状包含规则因素时,可以获得更合理的二维形状操作结果。同时,随着网格顶点数的增加,算法的运行速度优势更加明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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