Gaming with gaze and losing with a smile

Anders Møller Nielsen, Anders Petersen, J. P. Hansen
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引用次数: 21

Abstract

This paper presents an experiment comparing performance and user experience of gaze and mouse interaction in a minimalistic 3D flying game that only required steering. Mouse interaction provided better performance and participants considered it less physical and mental demanding, less frustrating and less difficult to maneuver. Gaze interaction, however, yielded higher levels of entertainment and engagement. The paper suggests that gaze steering provides a high kinesthetic pleasure both because it is difficult to master and because it presents a unique mapping between fixation and locomotion.
用凝视玩游戏,用微笑输
本文介绍了一个实验,比较了在一个只需要操纵的极简3D飞行游戏中凝视和鼠标交互的性能和用户体验。鼠标互动提供了更好的表现,参与者认为它对身体和精神的要求更低,更少令人沮丧,更容易操作。然而,凝视互动产生了更高水平的娱乐和参与度。这篇论文认为,凝视转向提供了一种高度的动觉愉悦,因为它很难掌握,也因为它在注视和运动之间呈现出一种独特的映射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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